This is the doxygen documentation for
gtkboard
.
.
Main Page
Data Structures
File List
Data Fields
Globals
gtkboard File List
Here is a list of all files with brief descriptions:
aaball.c
[code]
(Routines for generating antialiased images, primarily balls)
aaball.h
[code]
ab.c
[code]
antichess.c
[code]
ataxx.c
[code]
blet.c
[code]
board.c
[code]
(Functions to manipulate the drawing_area where the board is drawn)
board.h
[code]
breakthrough.c
[code]
checkers.c
[code]
chess.c
[code]
config.h
[code]
cpento.c
[code]
dirmaze.c
[code]
dirmaze.h
[code]
dotsandboxes.c
[code]
eightqueens.c
[code]
engine.c
[code]
(The engine forms the backend that does the number crunching)
engine.h
[code]
fifteen.c
[code]
flw.c
[code]
flwords.h
[code]
game.h
[code]
(Header file that must be included by all games)
hash.c
[code]
(Hash table which implements transposition tables)
hiq.c
[code]
infiltrate.c
[code]
knights.c
[code]
kttour.c
[code]
mastermind.c
[code]
maze.c
[code]
memory.c
[code]
menu.c
[code]
menu.h
[code]
move.c
[code]
move.h
[code]
(Operations on moves)
ninemm.c
[code]
othello.c
[code]
pacman.c
[code]
pentaline.c
[code]
pixmaps.c
[code]
pixmaps.h
[code]
plot4.c
[code]
prefs.c
[code]
prefs.h
[code]
quarto.c
[code]
rgb.c
[code]
samegame.c
[code]
stack.c
[code]
(Implements a stack for navigating undoing and redoing moves)
stack.h
[code]
stopgate.c
[code]
tetris.c
[code]
towers.c
[code]
ui.c
[code]
ui.h
[code]
ui_common.h
[code]
(Function declarations common to all ui modules)
wordtris.c
[code]