This is the doxygen documentation for gtkboard.
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Functions | |
char** | pixmap_ball_gen (int, char *, int, int, float, float) |
Generates a ball. More... | |
char** | pixmap_header_gen (int, char *, int, int) |
Used if you already have the pixmap and only want to generate the header (i.e, same shape, different color). | |
char** | pixmap_die_gen (int, char *, int, int, float, float, int) |
Generates dice. More... | |
void | rgbmap_ball_gen (int, unsigned char *, int, int, float, float) |
void | rgbmap_ball_gen_nobg (int, unsigned char *, int, int, float, float) |
Same as rgbmap_ball_gen but don't generate the background - i.e, overlay the ball on the existing image. | |
void | rgbmap_ball_shadow_gen (int, unsigned char *, int, int, float, float, int) |
void | rgbmap_square_gen (int, unsigned char *, int, int, float) |
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Generates a ball.
Definition at line 103 of file aaball.c. Referenced by checkers_get_pixmap(), dnb_get_pixmap(), hiq_get_pixmap(), hypermaze_get_pixmap(), infiltrate_get_pixmap(), kttour_get_pixmap(), othello_get_pixmap(), pacman_get_pixmap(), plot4_get_pixmap(), samegame_get_pixmap(), and sb_set_turn_image(). |
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Generates dice. Args same as pixmap_ball_gen() except num which is the number on the die Definition at line 243 of file aaball.c. Referenced by mastermind_get_pixmap(). |
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Used if you already have the pixmap and only want to generate the header (i.e, same shape, different color).
Definition at line 221 of file aaball.c. Referenced by samegame_get_pixmap(). |
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Definition at line 170 of file aaball.c. Referenced by quarto_get_rgbmap(). |
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Same as rgbmap_ball_gen but don't generate the background - i.e, overlay the ball on the existing image.
Definition at line 185 of file aaball.c. Referenced by quarto_get_rgbmap(). |
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Definition at line 190 of file aaball.c. Referenced by ataxx_get_rgbmap(), blet_get_rgbmap(), othello_get_rgbmap(), pentaline_get_rgbmap(), and rgb_get_rgbmap(). |
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Definition at line 152 of file aaball.c. Referenced by quarto_get_rgbmap(). |