This is the doxygen documentation for gtkboard.
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#include <game.h>
Data Fields | |
byte* | move |
The move. More... | |
int* | rmove |
(Only client side) the rendering info. associated with this move. | |
gchar* | custom |
Any game-specific custom information associated with this move. More... | |
gchar* | help_message |
(Only client side) Help message. | |
gchar* | human_readable |
The human-readable version of the move eg: "e4" in chess. |
Definition at line 111 of file game.h.
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Any game-specific custom information associated with this move. The purpose of having this is that it will be sent from UI to engine and engine to UI |
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(Only client side) Help message.
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The human-readable version of the move eg: "e4" in chess.
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The move. This is a sequence of the form [x_1, y_1, v_1, x_2, y_2, v_2, ... x_n, y_n, v_n, -1] where [x_i, y_i, v_i] says that the value of the square (x_i, y_i) should change to v_i. |
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(Only client side) the rendering info. associated with this move.
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